Long Range Science Vessel

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Lrv.jpg

The Federation Long Range Science Vessels (comprised of the Intrepid, Cochrane and Discovery classes) are capable of both fleet support and solo deep space reconnaissance missions. For use in both roles, these vessels have more advanced sensors and shielding than other ships of the same tier.

Gameplay

Players will be able to choose a Long Range Science Vessel once they achieve the rank of Captain. Like most science ships, the Intrepid, Cochrane, and Discovery have moderate maneuverability and crew ratings, falling between those of Tactical Escorts and Heavy Cruisers. The hull is relatively weak but protected by enhanced shielding technology. In addition, advanced sensor technology allows the detection of cloaked vessels and subsystem targeting.

Subsystem targeting depends on your Auxiliary Power. Players can target an enemy's weapon, shield, engine, and auxiliary systems. Each one is on its own cooldown timer and are only effective on beam weapon hits.

Statistics

  • Minimum Rank: Captain
  • Crew: 200
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Tactical; 1 Lieutenant Engineering; 1 Lieutenant Science; 1 Commander Science
  • Console Upgrades: 2 Engineering, 3 Science, 2 Tactical
  • Turn Rate: 12
  • Impulse Modifier: 0.15


  • Ship cost: Energy-credits-symbol.png 143850