Light Cruiser

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Database image of the Light Cruiser.

The Federation Light Cruiser(s) (comprised of the Miranda, ShiKahr and Centaur classes) are multi-purpose Starfleet starships used in a variety of roles throughout Starfleet. Such are their numbers in the fleet that they are usually the first starships newly-commissioned officers command. Unfortunately, these light cruisers typically have relatively limited weapons loadouts and average manueverability compared to the the hostile vessels it may encounter, including the Klingon Empire's lowly B'Rel class Bird of Prey. However, their numerous numbers and Starfleet captains' tendency to work together offset these disadvantages.


The Light Cruiser will be tier of vessel made available to new players. New players will get to name their Light Cruiser upon creation of their character avatar, and the ship itself will appear during the tutorial. The differences between the Miranda, ShiKahr and Centaur are purely cosmetic. Indeed, players can change their ship's appearance to one of the other sub-classes in the Light Cruiser group, or even create an entirely new appearance through mixing and matching parts, at the Sol System spacedock's shipyard. For example, one could take the Hull of a Miranda, the saucer section of a Centaur, the pillars of a ShiKarhr and the Nacelles of a Miranda if one so desired.

The Light Cruiser is used for the duration of a Lieutenant's career, until he or she reaches the rank of Lieutenant grade 11 (provided all user skill points have been used).

By default, Light Cruisers come with one Mk I Phaser array and one Mk I Photon Torpedo Launcher mounted in the forward weapons slots, and one Mk I Phaser array mounted i the weapons slot. Due to how few slots there are, it is advisable to use the Light Cruiser's speed to one's advantage, and try to replace the weapons as quickly as possible.


  • Minimum Command Rank: Lieutenant
  • Crew: 200
  • Weapons: 2 Fore, 1 Aft
  • Device Slots: 2
  • Bridge Officer Stations: 1 Ensign Tactical; 1 Ensign Engineering; 1 Ensign Science
  • Console Upgrades: 1 Tactical, 1 Science, 1 Engineering
  • Turn Rate: 11.4
  • Impulse Modifier: 0.20


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